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How To Download and Install Game?Click on 'Click Here to Download This PC Game' and download game.Extract the file using Winrar. (Download Winrar).Open 'Captain. Many peoples get inspired from this installment when it gets release in 1997 you need to kill your enemies with the cat and clear all the given stages. You can also.

The story is similar to many pirate films, games and other sources: a famous cat pirate, Captain Nathaniel Joseph Claw, is imprisoned by the Cocker-Spaniards (a dog species, a pun on Cocker Spaniel) after they attack and sink his ship. In the prison cell, waiting for his execution, he finds a note and a map hidden in the wall, signed as Edward Tobin, in which he learns about the Amulet of Nine Lives—a mystical artifact that grants its wearer near-immortality. Breaking out of his cell, Claw sets out to collect all 9 gems of the amulet and retrieve it for himself. The game begins with Claw outside his cell. As he progresses through the prison, he eventually gets to the outer wall and escapes to the forest after defeating the warden, La Rauxe. In the forest, he encounters a gang of thieves, headed by his former love interest, Katherine. He manages to defeat them and finds his way out of the forest, and into the nearby port town called El Puerto del Lobo, where he is hunted down by the magistrate, Wolvington, and the city guards.

Only we offer the chance to Captain Claw game free download for windows 7. After running through the city, escaping the guards, and defeating Wolvington himself, the Captain stumbles into a bar and overhears a conversation between two of the crew of Captain Red Tail, a lion who is Claw's arch enemy.

He learns from them that Red Tail is looking for the gems of the amulet as well, and that Red Tail's first mate, Gabriel, has one of them in his possession. He also hears Red Tail himself might have more.

Claw quickly makes his way through the port and jumps on Red Tail's ship, where he defeats the seamen (Gabriel among them) and hides in the ship until it sets port near the Pirate's Cove. Claw goes through the rickety wooden structures of the pirate cove, defeating the pirates and their leader, a Pirate who used to be a close friend of Claw, Marrow, before descending into the caverns, where he meets his old crew (presumed dead after the attack on his ship).

Claw finds that they were given three gems by a merchant in the tavern, two of which were taken by Red Tail who already set sail to the legendary Tiger Island, which was thought to be fictional in the game itself. The crew also showed Claw a piece of map the merchant gave them, showing a path to the Island through a labyrinth of underwater caverns. The Captain decides to descend down the caverns, where he finds a race of mermaids and mermen, who fight him in order to defend their queen, a giant frog-like creature called Aquatis. He manages to defeat Aquatis with explosives. Claw resurfaces to face Red Tail and his crew on Tiger Island. After managing to bring Red Tail down and acquiring the final two gems, Claw goes to the Tiger Temple at the heart of the island, to find the amulet. There he fights the well-trained tiger guards, avoids the many death traps in the lava-filled temple, and defeats Omar, the captain of the tiger guard, who holds the last (and largest) gem.

Claw places the gems on a pedestal. They rearrange themselves and the ghost of a princess comes and gives him the amulet, granting him 9 lives, after summarising his adventure. The final scene shows him leaving on his ship with the amulet, his crew, and Omar with him. If your don’t know how to Download this game, just!

PlayClaw is a helpful, trial version game only available for Windows, that is part of the category. It's available for users with the operating system Windows XP and previous versions, and it is available in many languages like English, Spanish, and German. The game version is 1.9.919 and it has been updated on 6/10/2011.About the download, PlayClaw is a light game that needs less space than most games in the category PC games. It's a very popular game in many countries such as India, Bosnia And Herzegovina and Egypt.Since we added this game to our catalog in 2011, it has managed to reach 90,923 downloads, and last week it achieved 14 downloads. TGA, BMP, JPG, PNG, AVI. Claw is an arcade-style platforming game for Windows, developed and published in 1997 by Monolith, the creators of such games as F.E.A.R.

And No One Lives Forever. The version available on Abandonia, and the one I am reviewing, is version 1.3, which has been made easier than the original version by decreasing the number of points needed to obtain an extra life, from 1,000,000 to 500,000, while decreasing the difficulty of non-boss enemies. In Claw, you play as the feline pirate Captain Claw, Surveyor of the Seven Seas.

Although he's recently been captured by Captain Le Rauxe of the Cocker Spaniard Kingdom, he learns of the legendary artifact known as the Amulet of Nine Lives, which is rumored to grant the wearer near-immortality. Naturally, Claw must have it for himself, so he decides to break out of his cell in the prison of La Roca, find all the pieces to the Amulet's treasure map, and recover all 9 pieces of the amulet. The goal of each level in Claw (with the obvious exception of custom levels, briefly discussed later in this review) is either to collect a piece of the treasure map for the Amulet of Nine Lives, or to defeat the boss of that level in order to collect their piece of the Amulet. Typically, these objectives alternate between levels. In order to achieve these goals, you must run, jump, and fight your way through the game's levels. Claw's melee attacks include a short-range sword attack and point-blank punching and kicking attacks, all of which are engaged automatically based on the presence of enemies.

He also has three different long-range, ammo-based attacks, all of which have the potential to kill off-screen foes: a pistol, whose ammo can be blocked by a number of enemies; dynamite, which can be blocked by very few foes; and the Magic Claw, a magical attack which can only be blocked by the most powerful of foes. The levels themselves are very well laid out, with each level more difficult than the last. They are also quite colorful, attractive, and have their own suitable artwork.

For example, La Roca Prison looks old and worn, with brick trellises, trap doors, and crumbling stone platforms; in contrast, the Shipyard, which you'll encounter later in the game, contains magnificent 16th century galleons, complete with cargo, cannons, and all the fixings of a real galleon. Each level contains the usual platforms, lifts, and obstacles, both those that injure and the instantly lethal, all of which vary in appearance based on the level. The levels are filled with loot, and there are a variety of temporary powerups scattered in different places - some easy to reach, some not - such as catnip, which makes Claw move and jump faster; invincibility potions; and different powerups for Claw's sword which allow it to shoot various elemental bolts of energy at foes.

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Each level contains a plethora of secrets for the daring and the daredevil - the latter more so as you get towards the middle part of the game. Also, the levels continue to get harder and harder as you progress through the game, from the combination of more difficult level design and new, more powerful and more resilient foes. Speaking of foes: They are just as varied and colorful as the levels themselves. La Roca Prison features wimpy Cocker Spaniel dogs as guards, all decked out in 'Spanish' garb, while the coastal city of Puerto Lobos has sophisticated-looking Royal Guard dogs who are also armed with swords, and thus can counter your attacks. They all speak in a cartoony manner, with hilarious inflections on the simplest of statements, such as 'Captain Claw!'

And 'Prepare to die!' They also have some outrageous dialogue - one enemy actually speaks the following line: '.burp.

Excuse me!' As you get further in the game, the foes you must face (with the exception of the bosses) get harder very quickly. As you get to the halfway point, the foes become remarkably difficult, as they can block your attacks and counter-attack rather easily.

Combined with the complex level designs, it can create a rather daunting gauntlet. Thankfully, the bosses aren't impossible. Although they can block your long-ranged attacks, they have an easily-spotted weakness which will allow you to defeat them with steady reflexes. Fortunately, this gauntlet can be mitigated by the game's auto-save system, which saves your progress at the end of a level (levels with bosses consider the defeat of the boss to be the end of the level) and at two pre-defined points.

(I say 'can' because it doesn't help when your latest save has you on your last life before a difficult section of a level!) In addition, it's possible to play with up to 64 different players in multiplayer battles over LAN, IPX, or TCP/IP; you can also build custom levels with an external map editor (it's included in the game's extras section here on Abandonia). Thankfully, Monolith has, starting in version 1.2 of Claw, included 16 different custom levels created by the community which you can both play and examine using the level editor to see how they work.

Overall, Claw is an engaging and enjoyable experience - provided you're willing to endure the grueling undertaking that is the game's later levels. To ensure Claw was small enough to be uploadable to Abandonia, the in-game video has been ripped. Claw has been confirmed to work on both Windows XP and the 64-bit version of Windows 7; however, there is no guarantee the game will run using either the 32-bit or 64-bit version of Windows Vista. Claw can become unplayable when run under a Windows XP virtual machine using VMware Player. The issue is Claw cannot jump high enough to reach ladders, some platforms, and other level elements which the player needs to use in order to navigate levels. Scarface Claw Big, bullying tom cat, Scarface Claw, Hairy Maclary's arch-enemy, is at the centre of this story.

But like most bullies, Scarface turns out to be.99 Publisher: Pearson New Zealand Ltd Downloads: 2 Welcome to the Claw Recluse, the largest fansite on the internet for Monolith Productions' classic PC game Claw. This site - originally started as a hobby in 2004 - now contains a forum, over four hundred custom levels, downloads, links, game info, and lots more. Thank you for visiting our site! The site is available in 10 languages: Polish, English, Spanish, Portuguese, Italian, Czech, Russian, Romanian, Arabic and Hungarian! 14/04/17: The past months may have been rather quiet as far as custom levels go, but SugheroGame is now back with his second map,. It's also only the second one this year.

Hopefully there will be more to show for Claw's 20th birthday come September. 2/02/17: The first custom level of 2017 is here, and it's by SugheroGame. Courtesy of the author (who happens to run an excellent with several Claw videos, by the way), we also added the game's Italian edition disc and covers to the Fan Haven section. 5/01/17: A small update on the 2016 level of the year contenders: courtesy of General Red, you can now watch a in addition to previously listed maps. 3/01/17: Happy 2017, everyone: the year of Claw's 20th anniversary, among others.

As usual, you can cast your vote for the best map of the past year on the Claw Forum, while the has been brought up to speed to include recent releases. If you're not quite familiar with the maps in contention and simply can't play the game for whatever reason, you can still watch playthroughs of some of the top levels of 2016 such as, and, or check the map shot from. 25/11/16: Over on YouTube, has been building up his Claw playlist, including a playthrough of the base game, Monolith-supplied sample custom levels, and now actual user-made maps. What really makes it worth checking out, though, is the audio commentary, a rarity for Claw videos elsewhere. At any rate, more custom levels should follow soon, if not on a strict schedule. 30/09/16: Another year, another anniversary. On this day in 1997, Claw was originally released in the United States.

Can you believe it's been 19 years? 16/08/16: Coming mere days after its author's previous map, bears the distinction of being the first level that takes advantage of the v1.4 update's new features. Perhaps even more notably, it also follows in and footsteps: the map's layout is actually. Remember to download and install the latest version of the first as it is a requirement to play. Other than that, there are three more levels, with, created by the very prolific John Smith and based on the Dark Woods tileset, highest rated among them. We also have a rare Shipyards feature from Baronvontarkin, and a heavily redesigned Tiger Island in a map making debut by Gabriel.

24/07/16: It's the tenth anniversary of, a custom level that no Claw Recluse regular needs an introduction to. In what has become a tradition of sorts, further levels were released on its subsequent anniversaries, with High Noon, Prison Break, Grand Maze and Wreckage among them. Today, it's been kept alive thanks to Kacper, aka Tylko spokojnie xd, with, his first new map in nearly six years, being now available.

8/07/16: Continuing the theme from two of his previous maps, 1+14 and 8+9, Nameless has now recreated level 4 using the level 2 tileset. It's called, wait for it, and can be found in the section. I bet you didn't see that one coming either.

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2/07/16: It's been well over a decade since the English version of this site was founded, and almost exactly ten years that it's had its current layout. Now, the man responsible for both, who I'm sure needs no introduction, Grey Cat has put his brand new, eight-core PC to good use, recording and commenting a of a certain soon-to-be-20-years-old side-scroller game. It clocks in at a very respectable time of around 55 minutes too. Be sure to watch and leave comments, especially if you were around in the old days:) 17/05/16: Following several rather quiet weeks, we now have three new levels. Be sure to check John Smith's unique take on The Cliffs in his two maps, as well as Deathhammer's, based on the awesome (and criminally underused, I might add) Dark Woods tileset.


13/03/16: Bloodbath, by far the biggest custom level out there, is now available in v2.1 following some bug fixes. To mark the occasion, was recorded by the creator himself, boss-96.

The video clocks in at nearly two hours, and can be watched on YouTube, with the link also provided in our Custom Levels section, alongside the updated level itself. 12/02/16: The final release of Claw's 1.4 'CrazyHook' update, version 1.4.3, is available.

We're now offering a full version of the game, including the aforementioned update, plus DirectX Windower (which is all but required on modern Windows versions), in a single RAR archive here on the Claw Recluse. The file is just over 40 MB in size. Basically, it is the definitive edition of Claw, and one you should download going forward. 7/02/16: While we are barely into the second month of 2016, it has already brought us quite the windfall of custom levels, certainly the biggest in a long time. The new map one definitely can't afford to miss as a Claw fan is, brought to you by Nameless. The level features a very unique take on the Caverns tileset, including a complex custom background, an ingenious starting sequence, and plenty of water, notably used outside of the usual context, in which Nathaniel J. Claw apparently can't swim;) 30/01/16: More new levels, including a brand new one from boss-96, as well as a revision of his already massive 2014 map.


To put it in perspective, at 400 KB it is now larger than the first ten levels of the base game, from La Roca through Cliffs, combined. Or, if you prefer, about as big as the next two largest custom levels put together. To address common questions about poor performance of Claw under Windows 10, Zuczek has created a to running the game in windowed mode. If you can't get it to launch at all, don't forget to download and overwrite your executable. 31/10/15: Somewhat belatedly, several missing custom levels from 2015 have been added. Shouts out to the over at VK.

24/07/14: The WapMap editor, Claw v1.4 'CrazyHook' beta update and DirectX Windower have all been added to the Download section. Meanwhile, Comodo Unite's VPN functionality appears to have been discontinued, which means another solution is required for playing Claw online. Wippien is the community's program of choice now, and our Multiplayer section has been updated accordingly. 4/05/14: The first new level in what seems like ages, by Syndro, has been released. At over 200 KB, it's nothing short of gigantic, it boasts a record number of objects used, and it was well worth the wait.

Check it out! 29/10/13: Fixed dead links to the across the site. It remains very much alive after seven and a half years, having outlived the tracker it was originally uploaded to, as well as several torrent indexing sites. This game just refuses to die, doesn't it? 15/10/13: The Claw 1.4 'CrazyHook' public beta to fix a problem with launching the game that occurred on some configurations, primarily under Windows XP. 30/09/13: As Claw Forum regulars are no doubt already aware, Zax37 and KubusPL have been working on an for Claw. Starting today, a public beta version of CrazyHook - a rather apt name, by the way - is.

The extent of changes it brings is as revolutionary as it ever gets with Claw, comparable maybe only to the WapWorld editor being released for the first time - which seems like a lifetime ago, and in fact is for many Claw fans. I doubt any further recommendation is necessary, but here are the new features of the 1.4 update anyway: support for custom object logics written in the Lua programming language, external resources (images, sounds, logics) for custom levels, command line arguments, plus some bug fixes and even new cheat codes. The documentation is only available in Polish so far, but do not hesitate to ask any questions you might have.

3/02/13: The Multiplayer section was updated to reflect our switch from Hamachi (which only allows five people per network in the free version now) to Comodo Unite. If you want to join in on the fun, Comodo for free and join the 'captain claw' network (the password is 'claw'). 25/12/12: Merry Christmas! A significant update for kijanek6's WapMap has been released, bringing the alternative Claw level editor to version 0.2 RC2. The final 0.2 release, which will add features still missing in the release candidate, should also be available soon. Regardless, at this point WapMap is already a fully functional WapWorld replacement, and more.

Give it a try, especially if you happen to be a veteran of the latter. 30/09/12: Claw turns 15 today.

As good occasion as any to launch the game once again and play through a few levels for old times' sake. 21/08/12: Today marks the 10th anniversary of Teo phil's first custom level, the one and only.

Feel free to leave nostalgic comments on the;) 15/03/12: Randy's long-awaited custom level, is finally done. His first new map since UnderSeaWorld was released back in 2000, it's just one of those levels that no Claw fan can afford to miss. Be sure to check author's notes included in the zip file for more on the idea and inspiration for the level, as well as some gameplay information. There's been more new maps since the last site update, all of which are now available for download. 23/12/11: In a Christmas windfall of custom levels, several months worth of maps have been added to the Custom Levels section. Be sure to check out and. This also marks a significant milestone as our site now hosts over 400 levels.

Throughout the section, we have also linked to several YouTube videos, the majority of which are Grey Cat's excellent level playthroughs, including Dark Paths, The Wind Tunnels, River Race and Cross Country. In other news, SupSuper has created a custom installer for Claw, which can automatically copy in-game music and movies to your HDD (very handy if you plan to use a crack), apply the registry fix required for Windows XP and later, but most importantly, unlike the archaic default installer, it works on modern, 64-bit operating systems. 30/09/11: Today marks the 14th anniversary of Claw's US release date.

How time flies. 20/09/11: It took a while for Steven to come up with his, but it's finally here and it was worth the wait. Character artist Matt Hayhurst talks about his involvement in the project - which was actually his first professional job - and sheds some light on Claw 2, the elusive sequel that never was. Matt has also agreed to share some of the production materials with us, including preliminary sketches for the sequel. On that note, head over to the rectructured section to take a look. 14/04/11: Steven's second interview, in which he and Donald Wallace discuss the details of the production process of the in-game cutscenes, is now available. 10/04/11: There's a of kijanek6's upcoming WapMap level editor available on YouTube.

To support its development, visit the project's and click the ad once a day. You can also check it out yourself. Get the with auto-update feature! In the meantime, Randy has been sifting through his old backups and has found four pieces of Freya's fan art, as well as Mahesh's screenshot depicting his bounce count record, among others. If you happen to have some cool Claw stuff that otherwise was lost over the years, let us know. 8/04/11: The walkthrough for Randy's UnderSeaWorld level, written by Rich Kleinhenz, has been found. The download link has now been updated to include it.

7/04/11: The Links section has been updated to include Facebook pages for Claw, as well as major fansites of the past, which you can attempt to view using the. 6/04/11: Between Grey Cat's Claw Museum and Steven's upcoming interviews, it looks like the community is having a family reunion of sorts. Randy Stroot, one of the most respected old-timers, shares his Claw story with us today. For those who don't know, Randy was there back in the early days, when Monolith employees regularly posted on the forums and many of the now-ubiquitous tricks, glitches and hidden areas were still largely undiscovered. Read the story. (It should also be available on the Claw Museum soon.) 1/04/11: Thanks to Steven Applebaum, we actually got in touch with some of the people who worked on Claw. He is currently in the process of conducting and transcribing several interviews, the first of which is available today.

In what turned out to be a 45-minute phone chat, Steven and Ryan Hoss talk to Ed Anderson about the in-game cutscenes, artwork and animation, among others. Stay tuned for more interviews, coming your way this month! 8/03/11: Three new custom levels, plus some more minor updates in Game Help. 6/03/11: A few updates to the site. Dead links to Rich's in the Game Help section are now fixed, while in Images there are links to new, plus even more box shots and CD covers in various languages.

By the way, if you cannot (or will not) use torrents for whatever reason, you can now get the DVD version of Claw as well. The file is being hosted on Dropbox, which offers download speeds good enough to get it in about an hour, provided that your own connection can handle that, of course.

Since it is much larger than anything you typically download this way (1,30 GB), it is recommended to use third-party software that supports resuming downloads when something goes wrong. Also, you can visit a Claw page on Facebook. However, note that neither of those two is maintained by the authors of this site. 24/02/11: Guess what. More new levels. There's even one designed specifically with a speed run competition in mind.

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16/12/10: Several new levels, plus an update to the, which now contains exactly 362 user-created maps. 16/10/10: Three new custom levels. In other news, Zuczek's is now nearing one million views, of which over 80% comes from Claw-related videos. 30/09/10: Exactly thirteen years ago, on September 30th, 1997, Claw was first released to the public.

It has been a long time, and the anniversary certainly brings back memories of the old days. Speaking of which, if you used to post on the forums at some point, were an active member of the community, or simply got struck with nostalgic feelings, be sure to leave a comment at Grey Cat's. 1/09/10: Click to watch the ultimate Claw dynamite trick compilation.

24/08/10: If you are unable to launch the Claw CD rip under Windows Vista or Windows 7 for some reason, head over to the Downloads page and grab a. Thanks to Artur for this workaround, by the way. Oh, and if somehow you have not played yet, get it now. 24/07/10: Wreckage, the new, exciting custom level by Teo phil and Zuczek has been officially released today. Featuring a unique blend of retail level 9, 10 and 13 in an all-new night setting, as well as innovative gameplay elements, Wreckage promises an amazing, fun-filled adventure for all Claw fans! 16/07/10: The Claw Recluse turns six years old today.

Happy birthday:) In other news, a really interesting custom level is in the works and will be available for download on July 24th. 6/04/10: Now that Gunner's Claw Forum has - regrettably - come to an end, check out our IRC channel at QuakeNet. If you feel like chatting with other Claw fans around the world, that's the place to go. See you there!

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Don't have a dedicated IRC client? Connect through using your browser instead. 4/04/10: Happy Easter.

13/02/10: We now have a brand new Technical Support section! 30/01/10: Yesterday we uploaded the Romanian version of our site. We hope it will be helpful for Romanian players, who visit our site very often.

There is also an offer for Arabic translation, so perhaps The Claw Recluse will be available in 9 languages in the near future. 1/01/10: Happy New Year to all the Claw fans around the world! � 2004-2017, and. Site best viewed in 800x600 using Internet Explorer or Firefox.

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